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Eduke32 redneck rampage
Eduke32 redneck rampage












eduke32 redneck rampage
  1. #EDUKE32 REDNECK RAMPAGE MOD#
  2. #EDUKE32 REDNECK RAMPAGE CODE#

When sending me a PGP encrypted eMail for the first time, please include your own public key, so I can reply you in encrypted form. Redneck Rampage port derived from Eduke32. If you wish to send me encrypted eMails instead of plain text ones, here's my PGP (Some older browsers may not display the key I recommend Mozilla Firefox ≥52.9.x or Chromium ≥49.0.x). Alternatively, you may also write me an (requires JavaScript). Please visit at an appropriate time though, which would be from Monday to Friday at 08:00am to 12:00am and 01:00pm to 04:00pm UTC+1 DST / CET DST. To do so, please chat me up on IRC on the server (It'll pick the channel #guests for you automatically). It would be possible to play Redneck Rampage under EDuke32 with unmodified maps and art files, but it would take a lot of CON work beforehand to emulate all of the modifications to the game executable that we dont have the source for. However, if you insist that Bob has pointed his double-barreled 12-gauge shotgun at your face unrightfully, you may complain to the operator of this server (=me) personally.

#EDUKE32 REDNECK RAMPAGE MOD#

A total conversion mod recreation of the game for EDuke32 and Duke Nukem 3D. A port of the game based on libGDX for the Java Runtime Environment part of the broader BuildGDX framework.

#EDUKE32 REDNECK RAMPAGE CODE#

Reversed engineered ports based on code from the progenitor Duke Nukem 3D. Bob's the decent chap with the shotgun up there. This article lists all the source ports available for Redneck Rampage.














Eduke32 redneck rampage